![]() Flip through the pages to get some more evidence to confront Tessa with. The next piece of evidence can be found in Tessa's filing cabinet, in the notebook marked 2004 that's conveniently sitting on top of the pile. Check the email from the Alliance for Traditional Families to learn about the Virtue Seekers Youth Camp and get the first piece of evidence. The Princess knew the animal that gifted the Sword wanted to make sure she was protected if she was ever under threat. The first is found on Tessa's computer in her office. What is the answer to the door Riddle in Tell me why Door Puzzle Solution below: Moose Bear Pelican We can tell the Old Bear gifted the Sword because he had sharp claws and promised no wolf would harry her path. The first goal is to watch the three memories throughout the store, which players can trigger by telling Tom to put on the old song that Tessa and Mary-Ann used to dance to back in the day.Īfter watching the memories, Tell Me Why players will want to collect more concrete evidence. Alyson and Tyler are pretty much free to explore the store to their hearts' desire, but there are some key things that players will want to trigger if they hope to get a full confession out of Tessa. In Tell Me Why Chapter 1, there is an achievement for getting a full confession out of Tessa, who helps run the local general store with her husband Tom. We recommend users play through the Chapter normally first. ![]() As you can see the door has many pictures on as well as 3 dials. As this puzzle is story related you will need to solve it as it is not optional, however the answer to this riddle is actually quite easy. ![]() Please note that this article will have some minor spoilers for Tell Me Why. As you continue the story you will eventually end up back at the family home, it is here where you will discover this locked door and puzzle. But like Life is Strange, there are secrets to be found in Tell Me Why's game world that players will need to discover if they hope to unlock all of the achievements. It mainly consists of players walking around environments, interacting with objects, and having conversations with people to advance the story. Dontnod Entertainment's Tell Me Why should be immediately familiar to anyone that's a fan of the studio's previous work on games like Life is Strange.
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